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Guild Wars 2: Path of Fire for PC Reviews - Metacritic

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3 Minuten, 53 Sekunden

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guild wars 2

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review

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Guild ✓ Releases ✓ Games ✓ MetaC ✓ Morph ✓ Thorns ✓ Music ✓ Movies ✓ Mounts ✓ Developer ✓ AdPosition ✓ Video

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Whether it's the lack of content, numerous bugs (some fixed, others that still exist), or rushed plot, there's a lot that hinders what is otherwise a surprisingly great expansion. Path of Fire unlocks the joy within a game that was already vastly improved under new design direction and marks what I can only hope is a golden age ahead. Mounts are used for exploration and transportation and they enabled the maps to grow in size without the gimmicks of updraft gliding and other mastery travel options.

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Guild Wars 2: Path of Fire for PC Reviews - Metacritic
Bildquelle: https://orig00.deviantart.net/49cb/f/2015/014/f/d/guild_wars_2_living_story_season_2_wallpaper_by_randommuser-d8dv19t.png    

Whether it's the lack of content, numerous bugs (some fixed, others that still exist), or rushed plot, there's a lot that hinders what is otherwise a surprisingly great expansion. Path of Fire reminds us of what MMORPGs are all about. Exploration, discovery and joy. It takes us out of the dungeons and into a diverse,Path of Fire reminds us of what MMORPGs are all about. Exploration, discovery and joy. It takes us out of the dungeons and into a diverse, exciting and challenging world. Mounts are designed to be the main feature and it shows. Each mount is unique and maps are designed specifically with their strengths and weaknesses in mind. Swapping between them is a joy and as you unlock their abilities, you discover new places you can reach. The maps are filled to the brim with locations to explore and enemies to fight. Diverse combinations of enemies can pose varying risks depending on your skill choices and some are their own little puzzle. Path of Fire unlocks the joy within a game that was already vastly improved under new design direction and marks what I can only hope is a golden age ahead. Now is the time to dive headlong into the world of Tyria. TO VABBI! Best mmorpg to play. Best mmorpg to play. Best mmorpg to play. Best mmorpg to play. Best mmorpg to play. Best mmorpg to play. Best mmorpg toBest mmorpg to play. Best mmorpg to play. Best mmorpg to play. Best mmorpg to play. Best mmorpg to play. Best mmorpg to play. Best mmorpg to play. Best mmorpg to play. Best mmorpg to An amazing expansion for an amazing game. Visuals are incredible, mounts feel like actual mounts and not a speed boost, and the story isAn amazing expansion for an amazing game. Visuals are incredible, mounts feel like actual mounts and not a speed boost, and the story is probably the best since the game's launch. If right now I had to say which has been my favourite gaming experience ever, I would probably say the launch days of Guild Wars 2: Path of Fire. If there is a reason I give this expansion a 10, it is the same as the vanilla game: It is absolutely worth every This expansion is great. It is simply good. Lots of contents, sight seeings to do, mobs aren't overly powered as it did in HoT expansion is great. It is simply good. Lots of contents, sight seeings to do, mobs aren't overly powered as it did in HoT expansion. Mounting is a plus! and talk about story The expansion story was amazing, it could be seen as a little long but that's only if you want to finish it in one or two days. Take a week to finish the story, its worth Gorgeous wide open maps that encourage exploration. A better balancePath of Fire is everything Heart of Thorns should have been:Gorgeous wide open maps that encourage exploration. A better balance between solo and group content. You can actually get 100% map completion without having to ask for help in map chat like was necessary in HoT. An actual logical integration of the Mastery system via mounts. I was worried adding mounts to GW2 would be gimmicky, but they're absolutely not. Mounts are used for exploration and transportation and they enabled the maps to grow in size without the gimmicks of updraft gliding and other mastery travel options. If anything adding mounts makes the game feel less gimmicky and more natural. The new class specializations are unlocked faster and the new mastery trees for mounts are shorter than their HoT counterparts. This means you spend more time playing through new content and exploring than grinding levels for mastery points. This was a massive problem in HoT that gated content behind mastery skills and then forced players to grind. That grind is absent in Path of Fire. You generally get the basic masteries needed to unlock the majority of the content up front through exploring a new map. The progression is intuitive and occurs naturally. Grinding takes a back seat. I've not finished the story so won't be able to offer spoilers, but it seems the same stock storyline as we've had since LWS2. The plot is interesting enough, but the dialogue often feels kinda dopey. They've continued the full voice acting, which is nice provided you can stand the voice actor for your character. Unfortunately you continue to be "along for the ride" so to speak, with your character making decisions without your input. Not that this had any over-arching impact during the vanilla storyline, but it did help with immersion.

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