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    Headline:    

    Is every quest a fetch quest?? - The Outer Worlds: General Discussion (NO SPOILERS) - Obsidian Forum Community

    Reading time:    

    2 minutes, 41 seconds

    Language:    

    en

    Main keyword:    

    Quest completed

    Sub keyword:    

    fetched

    Topics of your individual article:    

    RPGs ✓ Discussion ✓ Backer ✓ Outer ✓ Eternity

    Summary:    

    • Complaining about fetch quests implies "collect ten of random item that has nothing to do with anything to advance plot" There's nothing like that in this game I can think of.
    • It got so tedious and booring I quit, The story and quests are so soulless and dead im sad.
    • It got so tedious and booring I quit, The story and quests are so soulless and dead im sad.

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    but I somewhat understand this criticism in that most of The quests in this game are pretty steroitypical RPG setups. Aren’t all quests in RPGs fetch or kill quests? I can’t think of The quest in an RPG which would revolve around bring something or kill someone. The question is how interesting it is to get it done. So far it’s been pretty good. ploughshare this post Link to post Share on oTher sites Aren’t all quests in RPGs fetch or kill quests? I can’t think of The quest in an RPG which would revolve around bring something or kill someone. The question is how interesting it is to get it done. So far it’s been pretty good. Well There would also be "go talk to someone" quests but sure all quests are basically fetch quests or similar. I was talking more about how The setups and twists of some of The quests in The game are a little clichéd. No more than any oTher RPG I can think of though. Some of The criticisms I've been seeing of this game are odd. Complaining about fetch quests implies "collect ten of random item that has nothing to do with anything to advance plot" There's nothing like that in this game I can think of. The closest is bounties I guess and even those quests provide exposition. Share this post Link to post ploughshare on oTher sites F: NV had quests that ppl talk about even today and is fun to play over and over. IN tow it´s like questdesign was outsourced to anoTher company. It got so tedious and booring I quit, The story and quests are so soulless and dead im sad. Share this post Link to post Share on oTher sites Aren’t all quests in RPGs fetch or kill quests? I can’t think of The quest in an RPG which would revolve around bring something or kill someone. The question is how interesting it is to get it done. So far it’s been pretty good. had you only played BeThesda games and Dragon Age inquisition? RPGs have several kind of quests Share this post Link to post Share on oTher sites F:NV had quests that ppl talk about even today and is fun to play over and over. IN tow it´s like questdesign was outsourced to anoTher company. It got so tedious and booring I quit, The story and quests are so soulless and dead im sad. What? Spoilers for The first major questline. spoiler That seems pretty subjective. The first main quest in The game asks you flip a switch between a corporate town dying of The plague and a garden town full of dissenters. Seems pretty straightforward as to The better choice, and I was about to choose The garden town, but Then my companion convinced me to save The corporate town. IT was a very complex situation. Then I had to go to The garden town and explain to Them why They lost power and that They need to return, but The leader of The town refused to go back if The leader of The corporate town was still in power.
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    Is every quest a fetch quest?? - The Outer Worlds: General Discussion (NO SPOILERS) - Obsidian Forum Community
    Source: https://i.stack.imgur.com/gNNWm.png

    Article Text Video:    
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    Quest completed, fetched, word tag cloud, wort und tag wolke

    Thematically relevant search terms or keywords:    

    • Effect
    • Fetch
    • Mass
    • Quest
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    Artikel Text in English:

    but I somewhat understand this criticism in that most of the quests in this game are pretty steroitypical RPG setups. Aren’t all quests in RPGs fetch or kill quests? I can’t think of the quest in an RPG which would revolve around bring something or kill someone. The question is how interesting it is to get it done. So far it’s been pretty good. Share this post Link to post Share on other sites Aren’t all quests in RPGs fetch or kill quests? I can’t think of the quest in an RPG which would revolve around bring something or kill someone. The question is how interesting it is to get it done. So far it’s been pretty good. Well there would also be "go talk to someone" quests but sure all quests are basically fetch quests or similar. I was talking more about how the setups and twists of some of the quests in the game are a little clichéd. No more than any other RPG I can think of though. Some of the criticisms I've been seeing of this game are odd. Complaining about fetch quests implies "collect ten of random item that has nothing to do with anything to advance plot" there's nothing like that in this game I can think of. The closest is bounties I guess and even those quests provide exposition. Share this post Link to post Share on other sites F: NV had quests that ppl talk about even today and is fun to play over and over. In TOW it´s like questdesign was outsourced to another company. It got so tedious and booring I quit, the story and quests are so soulless and dead im sad. Share this post Link to post Share on other sites Aren’t all quests in RPGs fetch or kill quests? I can’t think of the quest in an RPG which would revolve around bring something or kill someone. The question is how interesting it is to get it done. So far it’s been pretty good. had you only played Bethesda games and Dragon Age inquisition? RPGs have several kind of quests Share this post Link to post Share on other sites F:NV had quests that ppl talk about even today and is fun to play over and over. In TOW it´s like questdesign was outsourced to another company. It got so tedious and booring I quit, the story and quests are so soulless and dead im sad. What? Spoilers for the first major questline. Spoiler That seems pretty subjective. The first main quest in the game asks you flip a switch between a corporate town dying of the plague and a garden town full of dissenters. Seems pretty straightforward as to the better choice, and I was about to choose the garden town, but then my companion convinced me to save the corporate town. It was a very complex situation. Then I had to go to the garden town and explain to them why they lost power and that they need to return, but the leader of the town refused to go back if the leader of the corporate town was still in power.



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    https://forums.obsidian.net/topic/111499-is-every-quest-a-fetch-quest/

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