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Headline:    

Brave New (Digital) World

SEO Headlines:    

Reading time:    

12 Minutes, 5 Seconds

Language:    

Your article has been created in English language

Main Topic keyword:    

We power Ecommerce businesses by making shipping easy

Sub Topic keyword:    

We power Ecommerce businesses by making shipping easy

Topics of your individual article:    

percent ✓ pandemic ✓ banks ✓ games ✓ Healthcare ✓ industry ✓ services ✓ consumers ✓ online ✓ game ✓ Digital ✓ banking ✓ security ✓ companies ✓ people

Summary:    

Retailers that didnt already have an e-commerce presence had to pivot quickly to meet the demand for frictionless online shopping experiences that offered easy access, convenient fulfilment, multichannel alignment, payment options and high user security. And with so many transactions taking place online, retailers upped their security offerings as well, using solutions like bot managers to help safeguard consumer data from malicious actors and keep the shopping process smooth for users. Erik Brynjolfsson, professor at Stanford, director of the Digital Economy Lab and co-author of the bestselling The Second Machine Age: Work, Progress and Prosperity in a Time of Brilliant Technologies Im teaching classes remotely, and there are some disadvantages, but theres also a lot of unexpected advantages.

Article Content:    

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This article was created with the automatic SEO Text Generator https://www.artikelschreiber.com/en/ - Try it yourself for free!

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<p style="display: none;"> <script type="application/ld+json">{ "@context": "https://schema.org", "@type": "Article", "image": { "@type": "ImageObject", "url": "https://www.artikelschreiber.com/images/logo.png", "width": 531, "height": 628 }, "name": "Article", "url": "https://www.artikelschreiber.com/en/", "description": " ... https://www.artikelschreiber.com/en/", "headline": "Brave New (Digital) World", "dateCreated": "2022-01-18T03:12:10+01:00", "datePublished": "2022-01-18T03:12:10+01:00", "dateModified": "2022-01-18T03:12:10+01:00", "articleBody": "Digital transformation was becoming the new normal long before 2020. But two years of living through a pandemic have fundamentally changed consumers' relationship to technology. It's also placed a new urgency on the need for every business to focus on a digital-first strategy whether that business is a grocery store hospital video game design studio or multinational bank. Source: https://www.artikelschreiber.com/en/.", "mainEntityOfPage": { "@type": "WebPage", "@id": "https://www.artikelschreiber.com/en/#webpage" }, "publisher": { "@type": "Organization", "@id": "https://www.artikelschreiber.com/en/#organization", "url": "https://www.artikelschreiber.com/en/", "name": "ArtikelSchreiber.com", "description": "Your free SEO text generator | ArtikelSchreiber.com", "logo": { "@type": "ImageObject", "@id": "https://www.artikelschreiber.com/en/#logo", "url": "https://www.artikelschreiber.com/images/logo.png", "width": 531, "height": 628 }, "image": { "@type": "ImageObject", "@id": "https://www.artikelschreiber.com/en/#logo", "url": "https://www.artikelschreiber.com/images/logo.png", "width": 531, "height": 628 }, "sameAs": [ "https://www.unaique.net/" ] }, "keywords": "percent, pandemic, banks, games, Healthcare, industry, services, consumers, online, game, Digital, banking, security, companies, people", "author": { "@type": "Person", "name": "ArtikelSchreiber.com", "url": "https://www.artikelschreiber.com/en/", "sameAs": [ "https://www.unaique.net/" ] }, "@id": "https://www.artikelschreiber.com/en/#links", "commentCount": "0", "sameAs": [ "https://www.artikelschreiber.com/", "https://www.artikelschreiber.com/en/", "https://www.artikelschreiber.com/es/", "https://www.artikelschreiber.com/fr", "https://www.artikelschreiber.com/it", "https://www.artikelschreiber.com/ru/", "https://www.artikelschreiber.com/zh", "https://www.artikelschreiber.com/jp/", "https://www.artikelschreiber.com/ar", "https://www.artikelschreiber.com/hi/", "https://www.artikelschreiber.com/pt/" ], "speakable": { "@type": "SpeakableSpecification", "xpath": [ "/html/head/title", "/html/head/meta[@name='description']/@content" ] } } </script> </p><br /><br /> Digital transformation was becoming the new normal long before 2020. But two years of living through a pandemic have fundamentally changed consumers' relationship to technology. It's also placed a new urgency on the need for every business to focus on a digital-first strategy, whether that business is a grocery store, hospital, video game design studio or multinational bank. In response to the COVID-19 pandemic, five industries have adapted, making their digital services faster, better, safer and more easily accessible. E-commerce, food and beverage, healthcare and retail are some of the industries that have managed the change better than others. They have also made their daily lives better for it. The COVID-19 pandemic accelerated the shift to e-commerce trend by at least two years, with online sales reaching $791 billion in 2020, according to Digital Commerce 360. "Not just putting their name in everything, but suggesting products that they might like. . . that they didn't know about. . . but are actually appropriate for recommendations," the report said. Edge computing systems can store, process and analyse data locally, helping to reduce latency, letting consumers all over the country choose products faster and see updated delivery times sooner. They can also help retailers to keep up with the influx of users who wanted to shop, pay and schedule deliveries online. Gerhard Giese, an industry strategist at Akamai Technologies, said, "I think the trend to online is unstoppable". "The shops that flourished during the pandemic were the ones that were ready to grow fast, and that picked up the online trade," he added. The vast majority of consumers tried new shopping behaviour during pandemic, he further said. Online banking has been rising steadily in recent years, Giese said, adding that many banks were still very old-fashioned as the world entered the pandemic. As many industries were making the leap to the cloud, he added, many Banks still employed self-hosted services. He further said that the customers, especially the baby boomers, were more likely to prefer banking in person. Banking call services were overwhelmed at the start of the COVID-19 lockdowns in the US, a report said. Some customers reported experiencing wait times of four hours or more during lockdown, and some banks pulled their customer service functions entirely. Scott Amyx, Managing Partner at Perkins, said transactions that once had to be done in person, such as opening a new checking account, were rerouted to the web. The COVID-19 pandemic has put into warp speed the usage of online payment systems, Giese said. "The transition in banking was almost forced," he added. He further said, "For the Millennials and Gen Zs, many have left traditional banking in droves and happily joined the fintechs that cater to their whims and nomadic life". Banks needed to make the online banking experience as easy, dependable and secure as possible for a consumer base that had just ballooned in size. At the same time, digital attacks on banks also increased dramatically, putting banks in a delicate situation of having to carefully balance user expectation and security. Banks, payment companies and consumers aren't likely to return to the old ways amid the coronavirus pandemic, a report said. "I think a lot of these changes are without a return ticket," it added. The report further said that banks and payment firms are using digital tools to keep consumer information and wealth safe. Banks will stay for good as the digital part of their business will become even more important in the foreseeable future, a senior Akamai executive said. "Moving services to the cloud is much easier for banks now. Before there were a lot of naysayers within the banks, people who basically said, 'Our regulations don't allow it'," she added. The COVID-19 pandemic was the " flint to healthcare's digital transformation flame" and has been massively disruptive to the industry in a number of ways, a healthcare expert said. "There was no forcing function to help us get there," he added. According to figures by the Centers for Disease Control and Prevention, telehealth visits increased 154 percent during the last week of March 2020. Erik Brynjolfsson, professor at Stanford University and co-author of the book 'The Second Machine Age: Work, Progress and Prosperity in a Time of Brilliant Technologies', said, "The pandemic has triggered a monumental restructuring of work driven by technology because of cloud technology, the internet, a lot of other tools". "That's really cushioned the blow," he added. The shift towards digital also increased the level of targeted attacks by cyber criminals on online healthcare networks and electronic health records, according to a report by Meuse, a cybersecurity firm. The firm recommended that healthcare providers implement security solutions including: identity access management tools that only allows healthcare workers access to certain levels of patient data; secure web gateways to monitor traffic. Micro-segmentation protects against the inevitable back window in any cybersecurity solution and keeps bad actors only in a specific room rather than having access to the entire network, Meuse said. "Put all together, this is Zero Trust access thinking: No one can be fully trusted," he added. Streaming subscriptions grew 50% between 2019 and 2020, and the average American now spends more time consuming digital media than traditional media. Erik Brynjolfsson, professor at Stanford, director of the Digital Economy Lab, said, "I'm teaching classes remotely, and there are some disadvantages, but there's also a lot of unexpected advantages". Akamai's Director of Marketing, Media and Entertainment Shane Theriault said that the video streaming industry has become one of the most attacked in terms of piracy of content. "People can participate without sitting in the front row and having the loudest voice. The technology helped more people be able to be part of. . . conversation," he added. As the film and television industry has moved towards digital distribution, the potential profits have skyrocketed, a report said. "But that increase in profits also means that profit-seeking attackers are now focusing more on the industry," it added. If content is pirated, both producers and distributors could start to lose revenue as rights buyers become less willing to pay premiums for content. Akamai has said that it has the best visibility into what attackers are doing at any given time. "Even if another vendor has. . . best solution for how to deal with one attack vector, we might have. . . best solution. . . for another," it added. It further said it might be better to work together to build end-to-end protection. Akamai's Senior Industry Marketing Manager for Entertainment Jonathan Singer said, "We've started to collaborate more and more with these vendors to give our shared customers what they need". He added, "[Piracy] is a collective action problem, and we're stronger when we face it together". Singer further said that being in lockdown didn't necessarily change the needs of a gamer overall. Gaming as an industry has always been ahead of the curve, Singer said, and gamers have been moving toward purchasing games online rather than in-store since 2013. Singer added that the gaming world has been "ahead of curve" since 2013, when gamers started purchasing online games. Metaverse Co-founder and CEO Jeff Singer has said that the company is working to make sure that people can download the newest, biggest game on launch day without the entire internet falling over. He added that better content delivery improves games' performance, helping them run faster and with less friction long after launch. Microservice architectures have made it possible for game designers and players to take advantage of connected and interactive elements that deepen the gaming experience, from virtual stores and currencies to online chats, leaderboards and matchmaking. "People needed to be able to play with their friends when they wanted, and with so many more people playing at once, there were real strains on the infrastructure," Singer said. Akamai has reported a 340 percent increase in web application attacks against gaming customers over the last year, and a 224 percent rise in credential stuffing in which stolen usernames and passwords are used to gain unauthorized access to user accounts. It added that most games have an online component now where they want you to authenticate on the 'net before you can actually play them. "Modern games have so many moving pieces. . . so many connected pieces, so it's incredibly difficult," Singer said. "Part of that is having a low-friction experience. It needs to be easy to obtain a game, load. . . game, play. . . and, if any of those breaks, then the player experience breaks," he added.
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